Sunday, January 15, 2012

ICAM 160B Schedule

Week 3 – Continue working on the photo texture creation and get it working with the engine
Week 4 (Fall Midterm) – Create some different stages that the player can play the game in
Week 5 – Continue working on level and refining the gameplay mechanics
 Week 6 – Program and implement mechanics in the game
Week 7 – Final tune up on levels and mechanics
Week 8 - Testing
Week 9 - Show